Building test programs
The test framework has been designed with portability in mind. The only mandatory requirements are full C++ support and standard system libraries for I/O, threads and sockets.
CMake build system
The deqp sources have build scripts for CMake, which is the preferred tool for compiling the test programs.
CMake is an open source build system that supports multiple platforms and toolchains. CMake generates native makefiles or IDE project files from target-independent configuration files. For more information on CMake, please see the documentation.
CMake supports and recommends out-of-source-tree builds, i.e., you should always create makefiles or project files in a separate build directory outside the source tree. CMake does not have any kind of "distclean" target, so removing any files generated by CMake must be done manually.
Configuration options are given to CMake using -D<OPTION_NAME>=<VALUE>
syntax. Some commonly used options for deqp are listed below.
Configuration option | Description |
---|---|
DEQP_TARGET | Target name, for example: "android" The deqp CMake scripts will include the file |
CMAKE_TOOLCHAIN_FILE | Path to toolchain file for CMake. Used for cross compilation. |
CMAKE_BUILD_TYPE | Build type for makefile targets. Valid values are: "Debug" and "Release" Note the interpretation and default type depend on the targeted build system. See the CMake documentation for details. |
Creating a target build file
The deqp build system is configured for new targets using target build files. A target build file defines which features the platform supports and what libraries or additional include paths are required. Target file names follow the targets/<name>/<name>.cmake
format and the target is selected using the DEQP_TARGET
build parameter.
File paths in target files are relative to the base deqp
directory, not the targets/<name>
directory. The following standard variables can be set by target build file.
Variable | Description |
---|---|
DEQP_TARGET_NAME | Target name (will be included into test logs) |
DEQP_SUPPORT_GLES2 | Whether GLES2 is supported (default: OFF) |
DEQP_GLES2_LIBRARIES | GLES2 libraries (leave empty if not supported or dynamic loading is used) |
DEQP_SUPPORT_GLES3 | Whether GLES3.x is supported (default: OFF) |
DEQP_GLES3_LIBRARIES | GLES3.x libraries (leave empty if not supported or dynamic loading is used) |
DEQP_SUPPORT_VG | Whether OpenVG is supported (default: OFF) |
DEQP_OPENVG_LIBRARIES | OpenVG libraries (leave empty if not supported or dynamic loading is used) |
DEQP_SUPPORT_EGL | Whether EGL is supported (default: OFF) |
DEQP_EGL_LIBRARIES | EGL libraries (leave empty if not supported or dynamic loading is used) |
DEQP_PLATFORM_LIBRARIES | Additional platform-specific libraries required for linking |
DEQP_PLATFORM_COPY_LIBRARIES | List of libraries that are copied to each test binary build directory. Can be used to copy libraries that are needed for running tests but are not in default search path. |
TCUTIL_PLATFORM_SRCS | Platform port source list. Default sources are determined based on the capabilities and OS. Note: Paths are relative to: |
The target build file can add additional include or link paths using the include_directories()
and link_directories()
CMake functions.
Win32 build
The easiest way to build deqp modules for Windows is to use the CMake build system. You will need CMake 2.6.12 or newer and the Microsoft Visual C/C++ compiler. The deqp has been tested with Visual Studio 2013.
Visual Studio project files can be generated with the following command:
cmake path\to\src\deqp -G "Visual Studio 12"
A 64-bit build can be made by selecting "Visual Studio <ver> Win64" as the build generator:
cmake path\to\src\deqp -G "Visual Studio 12 Win64"
You can also generate NMake makefiles with the -G "NMake Makefiles"
option as well as the build type (-DCMAKE_BUILD_TYPE="Debug"
or "Release"
).
Rendering context creation
Rendering context can be created either with WGL or with EGL on Windows.
WGL support
All Win32 binaries support GL context creation with WGL as it requires only standard libraries. WGL context can be selected using the --deqp-gl-context-type=wgl
command line argument. In the WGL mode, the deqp uses the WGL_EXT_create_context_es_profile
extension to create OpenGL ES contexts. This has been tested to work with latest drivers from NVIDIA and Intel. AMD drivers do not support the required extension.
EGL support
The deqp is built with dynamic loading for EGL on Windows if DEQP_SUPPORT_EGL is ON. This is the default in most targets. Then, if the host has EGL libraries available, it is possible to run tests with them with the command line parameter: --deqp-gl-context-type=egl
Android build
The Android build uses CMake build scripts for building the native test code. Java parts, i.e., the Test Execution Server and the Test Application Stub, are compiled using the standard Android build tools.
To compile deqp test programs for Android with the provided build scripts, you will need:
- The latest version of the ; the
android/scripts/common.py
file lists the required version - Android stand-alone SDK with API 13, SDK Tools, SDK Platform-tools, and SDK Build-tools installed
- (required by the Java code build)
- or newer
- or newer in 2.x series; Python 3.x is not supported
- For Windows: Either NMake or JOM in
PATH
- enables faster builds
- Optional: Ninja make is also supported on Linux
Ant and SDK binaries are located based on the PATH environment variable with certain overriding defaults. The logic is controlled by android/scripts/common.py
.
The NDK directory must be either ~/android-ndk-<version>
or C:/android/android-ndk-<version>
or defined via the ANDROID_NDK_PATH
environment variable.
Deqp on-device components, the test execution service, and test programs are built by executing the android/scripts/build.py
script. The final .apk is created in android/package/bin
and can be installed by the install.py
script. If the is used, the ExecService is launched with launch.py
script on the device via ADB. The scripts can be executed from any directory.
Linux build
Test binaries and command line utilities can be built for Linux by generating makefiles using CMake. There are multiple, pre-defined build targets that are useful when building for Linux.
Build target | Description |
---|---|
default | Default target that uses CMake platform introspection to determine support for various APIs. |
x11_glx | Uses GLX to create OpenGL (ES) contexts. |
x11_egl | Uses EGL to create OpenGL (ES) contexts. |
x11_egl_glx | Supports both GLX and EGL with X11. |
Always use -DCMAKE_BUILD_TYPE=<Debug|Release>
to define the build type. Release
is a good default. Without it, a default, unoptimized release build is made.
The -DCMAKE_C_FLAGS
and -DCMAKE_CXX_FLAGS
command line arguments can be used to pass extra arguments to the compiler. For example the 32-bit or 64-bit build can be done by setting -DCMAKE_C(XX)_FLAGS="-m32"
or "-m64"
respectively. If not specified, the toolchain native architecture, typically 64-bit on the 64-bit toolchain, is used.
The -DCMAKE_LIBRARY_PATH
and -DCMAKE_INCLUDE_PATH
arguments can be used for CMake to give CMake additional library or include search paths.
An example of a full command line used to do a 32-bit debug build against driver headers and libraries in a custom location is the following:
$ cmake/deqp -DDEQP_TARGET=x11_egl -DCMAKE_C_FLAGS="-m32" -DCMAKE_CXX_FLAGS="-m32" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_LIBRARY_PATH=" /lib" -DCMAKE_INCLUDE_PATH=" /inc" $ make -j4
Cross-compiling
Cross-compiling can be achieved by using a CMake toolchain file. The toolchain file specifies the compiler to use, along with custom search paths for libraries and headers. Several toolchain files for common scenarios are included in the release package in the framework/delibs/cmake
directory.
In addition to standard CMake variables, the following deqp-specific variables can be set by the toolchain file. CMake can usually detect DE_OS
, DE_COMPILER
and DE_PTR_SIZE
correctly but DE_CPU
must be set by the toolchain file.
Variable | Description |
---|---|
DE_OS | Operating system. Supported values are: |
DE_COMPILER | Compiler type. Supported values are: |
DE_CPU | CPU type. Supported values are: |
DE_PTR_SIZE | sizeof(void*) on the platform. Supported values are: 4 and 8 |
The toolchain file can be selected using the CMAKE_TOOLCHAIN_FILE
build parameter. For example, the following would create makefiles for a build using the CodeSourcery cross-compiler for ARM/Linux:
cmake/deqp –DDEQP_BUILD_TYPE="Release" –DCMAKE_TOOLCHAIN_FILE= /delibs/cmake/toolchain-arm-cs.cmake –DARM_CC_BASE=
Run-time linking of GLES and EGL libraries
The deqp does not need entry points of the API under test during linking. The test code always accesses the APIs through function pointers. Entry points can then be loaded dynamically at run time or the platform port can provide them at link time.
If support for an API is turned on in the build settings and link libraries are not provided, the deqp will load the needed entry points at run time. If the static linking is desired, provide the needed link libraries in the DEQP_<API>_LIBRARIES
build configuration variable.